About

My name is James Condliffe. I'm a 3D Artist based in the UK, specializing in game art production, with a strong background in character art.  Since graduating with an MSc in Games Design, I have participated in many indie projects. As a self-taught artist, I am always trying to improve upon my skills, and count myself lucky that my job is my passion..  

Titles

Beyond Flesh and Blood, PC, XBOX1, developed in UE4
Release Date - June 2016

The Mandate
PC, developed in Unity.
Release Date - TBA

Criminalympics
Multiple platforms,
developed in UDK.

Whacky Wombats
IOS, developed in Unity.

Zombie Underground
Developed in Unity,
released on the app store October 2012.

Shadow Boxer
Multiple platforms,
developed in Unity.

 

Contact

Email: jacondliffe@gmail.com

 

Skill Summary

High poly modelling -  Zbrush, 3D Studio Max, Maya.

Low poly modelling - 3D Studio Max, Maya, Topogun.

Texturing - Photoshop, Quxiel Suit, Substance Painter.

Studio environment experience.

Expert knowledge of current industry pipelines.

Great team and communication skills.

Leadership and interpersonal skills.

Problem solving and analytical skills.

 

Education

Leeds Metropolitain University September 2005 - June 2009

Games Design - MSc with Merit

Games Design - BSc 2:1 (Honours)

 

Leeds College of Art and Design September 2002 - June 2004

A Levels - Photography, Graphic Design, Film Studies 

 

Software

3D Studio Max

Maya

Zbrush

Photoshop

Adobe Creative Suit

Mari

Substance Painter

Modo

Vray

Mental Ray

 

 

 

 

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